![]() It’s unavoidable with this kind of game structure.Īt least you can’t fault the commitment to the co-op mechanics, as Oswald’s inclusion is factored into all aspects of the game. In all honesty it’s impressive how reliable he is in most situations, but his presence throughout the whole game to accommodate co-op play means the single player will find plenty of scenarios during the campaign that will see Oswald cause problems. Oswald just doesn’t quite always do what you want him to do. ![]() His remote controlled electricity just doesn’t appeal in the same way that Mickey’s magic paintbrush does, and his inclusion in single player games highlights some issues with the game’s artificial intelligence. Problems are created by Oswald’s inclusion though. The lack of online co-op is a bit frustrating, but it offers the kind of experience that works better in a split-screen scenario anyway. It’s a drop in and out affair that allows a partner to join or leave at any time, a real boon to encouraging your friends to join in the fray. A second player can jump in at any time to take control of Oswald, complete with a remote that grants him the power to generate small electric shocks. It’s the now buddy-buddy relationship between Oswald and Mickey that sets up the game’s cooperative gameplay, arguably the biggest new feature in the aptly named Power of Two. No matter how cool the enemies look, fighting them becomes a real chore. Do you take the easy way out and destroy your obstacles, or labour to help re-create the Wasteland completely? The choices are never particularly insightful, and aren’t likely to warrant an extra playthrough, but it’s a neat feature all the same, and the effects of distorting your environment are as cool to watch as when the original Epic Mickey released back in 2010. You can use paint to fill out the environment or paint thinner to destroy your surroundings, as in the previous game, with each type of action often being linked to a binary moral decision. ![]() In some sense the sequel offers a more positive tale of reconciliation as a result, but it certainly feels less creative and original in comparison to the themes of Epic Mickey 1.īooting the game up as a single player, you’d be excused for thinking things haven’t changed, as Mickey returns with magical brush in hand once more. All of that self-awareness and brooding insight is gone the moment the game starts up, with Oswald and Mickey now the best of friends. The first game took a self-aware look into the occasionally questionable history of Disney, as typified by the often antagonistic relationship between Mickey and Disney’s first creation, Oswald the lucky rabbit. That said, things get sloppy in the plot department when compared to the original Epic Mickey. There are so many Disney characters involved, and in such creative forms, that it hits the soft spots with ease. Much like the original, Epic Mickey 2 is a game that hinges around nostalgia. Mickey’s brush powers are back, but Oswald’s electricity doesn’t quite match up. The cut-scenes are a bit lifeless and static in comparison to the in-engine action, but the quality of the visuals more than makes up for this, with an elegant and attractive drawing style conveying the story throughout. The plot is delightfully told through classic Disney sing-alongs, with the full voice acting really adding to the Disney magic. The Mad Doctor, now apparently a good guy, warns of a new evil fast approaching and Oswald the lucky rabbit teams up with the doctor and summons Mickey to help out with restoring the Wasteland to its former glory. ![]() Losing some of the story elements that made the original so engaging and offering very few gameplay improvements, The Power of Two is a poor continuation of the Epic Mickey series.Įpic Mickey 2 returns the seminal Disney Mascot to the toon Wasteland, now in a state of disrepair after a mysterious earthquake. Whilst Epic Mickey 1 was the unfortunate victim of unreasonable hype, Epic Mickey 2 is just not that good. It was a decent enough title, but any game with Thief and Deus Ex designer Warren Spector’s input is bound to be hyped up beyond reasonable levels. The original Epic Mickey fell mildly below expectations for, whilst it sported a hugely innovative take on the Mickey Mouse property, it had a lot of frustrating gameplay flaws. ![]()
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